In this school you are going to find a considerable amount of oil and poison based abilities, armor fortification powers, and (to be honest) some of the worst Source skills in any school. Geomancer Geomancer, again unsurprisingly, focuses on ground or earth magic. Aerotheurge works extremely well in concert with Hydrosophist, as enemies who have had their magical armor stripped away and are standing in water, or have been given the status effect “wet” are susceptible to being stunned by the deadly bolts of electricity you will be hammering them with. As you advance through the twenty-four spells and abilities in this school, you will find yourself throwing a lot of lightning bolts, manipulating your movement speed, and blinding your enemies. Aerotheurge The Aerotheurge school focuses, unsurprisingly, on air magic. Some abilities are individually stronger than others, some work best when combined with other schools, and some require excellent foresight and tactical awareness.
Divinity Original Sin 2 Abilities Divinity: Original Sin 2 hosts ten unique ability schools from which to draw forth powerful attacks and devastating magic.